Assignment 11.1 Tiny House Remix
A major remodeling of your tiny house. Put your 50 objects inside of the house
Assignment 11.2
Render Following Tiny House Remix using Unreal Studio
Unreal Engine for Tiny House Remix
- Glass – In Rhino explode extrusions and join to convert to closed polysrf
- Reimport using datasmith
Unreal Engine Interior Lighting
- Adjust sunlight to come in from the window
- Place point lights
- Don’t put too many of them (6 for 1st floor / 4 for mezzanine)
- Adjust brightness and color of the lights
- Build – Build Lighting Only
- Repeat 4 and 5 until you get the proper lighting
Unreal Engine Trees
- Download Open World Demo Collection
- Add Open World Demo Collection to your project file
- Create a new Level
- Download and Datasmith import Rhino File or use your own file
- Under “KiteDemo”
- Drag and drop ScotsPine01 to your scene
- It will get stack, but you just have to wait
- After having one, You can drag your tree to Foliage area and start painting
- Ajust minimum size and max size of the tree
- Adjust paint brush size and paint density
Unreal Landscape Sculpting
- From Manage Menu, Activate the new landscape
- Sculpt the landscape by using the sculpt tool
- Click to add Shift+click to subtract
- Adjust tool strength and brush size
Unreal Engine Material Instance Creation
Photoshop
- Download a material
- Set your image size to 512 x 512 or 1024 x 1024
- Save the diffuse image as psd (wood_Oak_D.psd)
- Filter / 3d / Generate Normal Map
- Save the normal image as psd (wood_Oak_N.psd)
- Filter / 3d / Generate Bump Map
- Save the normal image as psd (wood_Oak_B.psd)
- Save in your own folder
UE4
- Import the images to Original materials folder
- Duplicate an existing Material Instance (Dark Green)
- Replace Diffuse / Normal / Bump
LAB Session for the final Model
Desk Crits
Week 13 will be all Lab Session
DP01 Final Deliverables
ENV 1 Final Project
- Plan Drawing with Labels
- Section Drawing
- Unreal Engine Interactive Presentation